PARCELA 51

Entaniya Fisheye HAL250 EF 6.0 was used to shoot the VR work “PARCELA 51” by Spanish media production company La Bicicleta AD.

PARCELA 51

Cinematic VR

A RED MONSTRO VV and an Entaniya Fisheye HAL250 EF 6.0 are used in this work. This work is a 250-degree field of view VR image taken by a single camera (One-Shot VR) equipped with a 250-degree lens.

The RED MONSTRO has a large VistaVison sized sensor and offers better image quality in the dark than the RED HELIUM.

The RED MONSTRO is the leading digital cinema camera in 8K cameras, and as you can see from the video, it delivers cinematic VR images.

VR images tend to be too sharp. For this kind of narrative film, a cinema-like film would be more suitable.

We are delighted that the Entaniya Fisheye HAL250 has been used in such a film production.

One Shot VR

Since the footage was shot in One Shot VR, there are no stitching issues, which can be a major problem in VR, and this is especially effective in tight spaces or scenes that are extremely close to the camera.

In the film, there is a scene in a liquor store or in a car, where multiple actors approach the camera in a narrow store or in a car, which is possible only with One-Shot VR.

One-Shot VR is also effective in storytelling because it makes it clear what the main subject is.

As a result, we have avoided the problem that is common in 360VR where the viewer misses the scene that the author wants to see.

Variety of camera work

What’s remarkable about this film is that it has a lot of cuts and a lot of changes in perspective.

In general, VR works tend to have a fixed point of view and avoid changing the camera work and point of view.VR works are basically POV (point of view) and end up with monotonous images.

However, the film’s diverse camerawork and changing viewpoints allow the story to develop without becoming monotonous.

As you can see in the images above, there are wide scenes and close scenes.

It’s filmed with camerawork that won’t leave viewers bored.

I think that VR video production needs to be edited with the final viewing method in mind.

This film changes scenes one after another and is not a POV, so it may be confusing to watch on an HMD.

However, if you think about watching on a monitor or TV screen as a basic idea, I think it’s the right way to express the image of VR.

You can also follow the story like a normal movie without having to force yourself to scroll through the screen.

At the same time, you can enjoy the image while checking the surroundings with a hovering motion like VR.

In other words, I honestly think it’s a great work that adopts the good parts of normal images and VR images.

La Bicicleta AD